WhatEver
04-02-2001, 02:07 PM
[Edited-changed Homeworld to Evolve]
I've looked and I've slaved trying to figure out how they make dynamic lightmaps draw on a wall, and fast. How on earth would you make a texture with a sphere on it draw along the walls your missile is close to? Same thing goes for Evolve; how do they get the ring to draw on the surface that is uneven? How do you get marks on walls and stuff like that? Do they create polygons paralel with the surface?
Treat me like I'm stupid 'cause I've asked this before, but it was lacking information that I needed to understand it. Sample programms won't help, but getting me to understand the concept will. Like what would be some steps you could take to accomplish it.
Thanks
[This message has been edited by WhatEver (edited 04-04-2001).]
I've looked and I've slaved trying to figure out how they make dynamic lightmaps draw on a wall, and fast. How on earth would you make a texture with a sphere on it draw along the walls your missile is close to? Same thing goes for Evolve; how do they get the ring to draw on the surface that is uneven? How do you get marks on walls and stuff like that? Do they create polygons paralel with the surface?
Treat me like I'm stupid 'cause I've asked this before, but it was lacking information that I needed to understand it. Sample programms won't help, but getting me to understand the concept will. Like what would be some steps you could take to accomplish it.
Thanks
[This message has been edited by WhatEver (edited 04-04-2001).]