jide
05-27-2002, 01:24 AM
hello,
this is not a complete OpenGL question, but blend with some other 3D technics. thanx to reply.
i would like to know if the z buffer test of opengl is heavy. if it is, how far it is ? why opengl provides such functionnalities, but why any 3D engine develop alternative ways to do so ? (as BSP, octrees...).
And do you advise to develop such trees ?
reading left and right, it seems obliged to use these stuffs. But, by this way, the CPU of the computer is more sollicited. so, maybe you'll need a more powerful cpu.
Does that technic is better for the graphic card that stands the T&L ? in some cases; it will permit to let the card more freedom to manage all... i may be wrong or blending myself.
this is not a complete OpenGL question, but blend with some other 3D technics. thanx to reply.
i would like to know if the z buffer test of opengl is heavy. if it is, how far it is ? why opengl provides such functionnalities, but why any 3D engine develop alternative ways to do so ? (as BSP, octrees...).
And do you advise to develop such trees ?
reading left and right, it seems obliged to use these stuffs. But, by this way, the CPU of the computer is more sollicited. so, maybe you'll need a more powerful cpu.
Does that technic is better for the graphic card that stands the T&L ? in some cases; it will permit to let the card more freedom to manage all... i may be wrong or blending myself.