Oprat
05-16-2003, 01:59 AM
Hello,
I'm using a float RGB texture with the ATI_texture_float extension applied with a modulate texture env mode which I modulate with the primary color. I set the primary color with glColor3f and I was wondering if the color components are clamped to the [0;1] range when drawing a quad on a float RGB pbuffer (WGL_ATI_pixel_format_float extension) with these settings? Both extension specs are unclear about that and the base OGL specs state the color is clamped when interpolated or written to the frame buffer...
I'm using a float RGB texture with the ATI_texture_float extension applied with a modulate texture env mode which I modulate with the primary color. I set the primary color with glColor3f and I was wondering if the color components are clamped to the [0;1] range when drawing a quad on a float RGB pbuffer (WGL_ATI_pixel_format_float extension) with these settings? Both extension specs are unclear about that and the base OGL specs state the color is clamped when interpolated or written to the frame buffer...