XBCT
10-04-2000, 02:32 AM
Hi!
I have the following prob:
I wrote a new back-end for my Q3-Viewer and everything works fine except for one thing....There are some faces that dissapear if one looks at them in a certain angle.
This happens only with some very few Faces(5-10) in an average Q3-level.
It doesnīt depend on the used texture....There are for example 10 faces with one texture and one of them starts dissapearing....
I didnīt change my front-end therefore it cannot be a fault in vis determination, but I really cannot imagine that this is a fault in my OpenGl code.
Did anyone have a similar problem with OpenGl?
Any ideas?
P.s.:I really donīt know what to do I debugged the code for 5 hours now and am not able to find the prob.If I swith back to my old back-end the problem isnīt there.
Thanx in advance, XBTC!
I have the following prob:
I wrote a new back-end for my Q3-Viewer and everything works fine except for one thing....There are some faces that dissapear if one looks at them in a certain angle.
This happens only with some very few Faces(5-10) in an average Q3-level.
It doesnīt depend on the used texture....There are for example 10 faces with one texture and one of them starts dissapearing....
I didnīt change my front-end therefore it cannot be a fault in vis determination, but I really cannot imagine that this is a fault in my OpenGl code.
Did anyone have a similar problem with OpenGl?
Any ideas?
P.s.:I really donīt know what to do I debugged the code for 5 hours now and am not able to find the prob.If I swith back to my old back-end the problem isnīt there.
Thanx in advance, XBTC!