yossi
05-20-2002, 10:27 PM
Hello guys,
Do I have to update a mipmapped texture (calling again gluBuild2DMipmaps) when I replace part of it by a subtexture or is it done automatically by OpenGL?
Many thanks,
Yossi
Do I have to update a mipmapped texture (calling again gluBuild2DMipmaps) when I replace part of it by a subtexture or is it done automatically by OpenGL?
Many thanks,
Yossi