alok47
01-22-2002, 11:59 PM
Can anyone pull me out from this mess ?
I want to specify texture coordinates using
glTexCoord*i ().
Since it doesn't maps linearly the integer values supplied to the float range [0, 1],
so I cannot access texture coordinates like
[0.5, 0.5].
It only specifies the extreme texture coordinates.
Is their any way by which I can specify different intermediate texels using the integer version of glTexCoordi ?
I want to specify texture coordinates using
glTexCoord*i ().
Since it doesn't maps linearly the integer values supplied to the float range [0, 1],
so I cannot access texture coordinates like
[0.5, 0.5].
It only specifies the extreme texture coordinates.
Is their any way by which I can specify different intermediate texels using the integer version of glTexCoordi ?