epajarre
05-14-2005, 11:43 AM
After some testing I am coming to the conclusion that generating a texture with pbuffers and WGL_ARB_render_texture is disapointingly slow on my GeForce FX 5900 (ultra) card.
My search on WWW (including this board) seems to confirm this, but I would still like to ask for a confirmation from somebody with real practical knowledge, is this really (still) true?
To add insult to the injury my notebook with its Mobility Radeon 9000 which is otherwise not a real speed star seems to work pretty well with GL_ARB_render_texture.
My current result is that with the FX5900 it is fastest to render the image to backbuffer and then copy(sub) it to the texture.
Are suggestions for improving from this?
I am currently limited to official driver versions, I might consider a very reliable beta version if needed...
My search on WWW (including this board) seems to confirm this, but I would still like to ask for a confirmation from somebody with real practical knowledge, is this really (still) true?
To add insult to the injury my notebook with its Mobility Radeon 9000 which is otherwise not a real speed star seems to work pretty well with GL_ARB_render_texture.
My current result is that with the FX5900 it is fastest to render the image to backbuffer and then copy(sub) it to the texture.
Are suggestions for improving from this?
I am currently limited to official driver versions, I might consider a very reliable beta version if needed...