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rlbanister
07-07-2002, 02:13 PM
I have created a great 3dWorld program called BIOS3DWORLD located at the following: http://bios3dworld.tripod.com
Download the zip files and tell me what you think. I am looking for people to help me improve this, to end up making a profit and enter the gaming world.

BlackJack
07-08-2002, 02:03 AM
Ehm....... that's ment as joke, isn't it? :-O

If not... then... well, don't want to demotivate you, but that's with distance the ugliest scene I've ever seen in my entire life. The landscape texture seems to be like 32x32 stretched over the whole world. No shading... buildings look like WWII is just over.....
... the links for the files are all dead... the background color of the homepage burned my eyes out....... so....... well.....

BlackJack

Robbo
07-08-2002, 02:25 AM
Oh leave the poor chap alone! I used to be blue-skyed out on making a game like this with my Acorn Atom (12k!).

Although I have to say, if I knew what I know now, back then, I could have made squillions as a bedroom developer (no, I don't mean interior design). Unfortunately, then as now, I'm a couple of years behind everybody else! (and this guy will get his bubble burst quite soon I think).

Its sad but true.

Good effort!

Quaternion
07-08-2002, 04:46 AM
PROCESSOR (CPU) 1.3ghz min: 800mhz
RAM 128mb min: 64mb
VIDEO Card 64mb min: 32mb
Monitor (17inch) Resolution 1280x1024 640x480

why the high requirements?

Nakoruru
07-08-2002, 05:17 AM
You've gotta be careful these days. When someone says they have been working on some 3d computer game for 4 years, they may very well be 4 years old!

If the picture texture mapped on those buildings is of the programmer, then I'm incredibly impressed, and you should be too.

Good Work!

(Of course, if this is some >16 year old programmer then the fact that I think he's a kid speaks for itself)

BlackJack
07-08-2002, 11:04 AM
Quaternion, that's easy:

p=malloc(1024*1024*128);

(one time per frame):
memset(p,0,1024*1024*128);

and whoops you need 128 MB more RAM and a GeForce 3 although you just draw 100 polygons http://www.opengl.org/discussion_boards/ubb/wink.gif. wouldn't be surprised by the way if something like this is in every 3rd of microsoft's XP libraries *lol* http://www.opengl.org/discussion_boards/ubb/smile.gif.

BlackJack

p.s. Robbo: All I say is TextQuake! http://www.opengl.org/discussion_boards/ubb/wink.gif http://webpages.mr.net/bobz/ttyquake/

rlbanister
07-10-2002, 12:16 PM
For your info, people, I only do this as a hobby, a couple of hours every couple of days. The comments on what I have done, are appreciated, but talking about a 4 year old or this is the work of a bedroom programmer, or whatever, is simply either showing YOUR "ignorance" and "stupidity" of programming, and systems analysis and design. I am only a ONE PERSON programmer on this, idiots. Perhaps you might want to share with others, what you have done, and be able to prove your work, not just talk S..T!. I think the comments that people have made is simply showing both of these things. GROW UP D.. S... I realize that talking to IDIOTS such as yourselves (BLACKJACK, ROBBO). The idea is to get the programming to work, THEN, work on the cosmetics of graphics, and so on... But so much on WASTING MY TIME TALKING TO THESE TYPES OF PEOPLE. YOU NEVER KNOW WHO YOUR TALKING TO ON THE INTERNET, PERHAPS 10 year olds...

knackered
07-10-2002, 01:10 PM
You're saying you put 1460 hours into this, and these are your results?

jwatte
07-10-2002, 01:30 PM
It's perfectly fine to post your projects on the web and have people comment on them. That's how you learn.

What I think kindled some animosity was the sentence: "I am looking for people to help me improve this, to end up making a profit and enter the gaming world." As in: getting from "here" to "there" is Really Frickin Hard. Companies with 20 people building their own engine and game for two years frequently don't end up turning a profit. What, exactly, makes your offering superior to theirs?

SirKnight
07-10-2002, 03:18 PM
but that's with distance the ugliest scene I've ever seen in my entire life.


He never said he is an artist. It's obvious that he is using programmer art b/c he is the only one working on this. Just like a lot of us. It's fine and all if some people are very good artists and programmers at the same time, yet most of us programmers are not that lucky.

rlbanister, I dont know why you took so much offense to robbo's comments, he didnt dog your work. O well, do what you will.



You're saying you put 1460 hours into this, and these are your results?


<sarcasm> Not all of us are as superior as you 'Mr. Carmack.' </sarcasm> :-/

My suggestion to you rlbanister is to just ignore the childish comments that is NOT constructive critisism, otherwise you will get eaten alive. Just realize that they are just prepubescents and go on. Who cares eh?

Anyway, the graphics may not be Doom 3 quality, but they are really not that bad for programmer art. I have seen worse. Like my own art for example. http://www.opengl.org/discussion_boards/ubb/wink.gif But as far as your actual program, I would have to say nice job, looks good and keep going no matter what anyone else says. What helps a lot of us is to use art and stuff from the internet or other people just to present your engine a little better. Just to make people go wow. Of course, don't use material in a commercial product that is copyrighted. http://www.opengl.org/discussion_boards/ubb/wink.gif

Honestly I don't understand why some people tend to think that everyone's engine has to have professional quality art. How can us as single programmers produce art for our engines that rivals id software or who ever?

Ok thats enough blabbing, I just felt like I needed to say that. http://www.opengl.org/discussion_boards/ubb/smile.gif

-SirKnight

[This message has been edited by SirKnight (edited 07-10-2002).]

V-man
07-10-2002, 04:26 PM
You might want to use opengl32.dll next time you release anything.

Also, don't get offended. It's their way to be friendly.

V-man

dorbie
07-10-2002, 05:11 PM
From little acorns giant oak trees grow.

There's a difference between him and his detractors, he did it and is doing it. Sure you might be able to do better, but he's already a ahead of you by a long way because he did what he could and released it.

If you think it's ugly then take him up on his offer.

As for the profit motive, there's no harm in that. Yep there's a long way to go, worst case he has fun and learns as his profit motive provides the incentive.

davepermen
07-10-2002, 09:21 PM
i just would liked to see all the data in one zip.. so i can just open it and run it.. because well, the images are gifs, that kills a lot of the possible quality the engine has, so, when i have the time, i'll try it. the first impression is not that well, but that is partly because of the gifs.. let it look like an old dosgame http://www.opengl.org/discussion_boards/ubb/wink.gif

i'll give a correct stament after i tried it... till then: its more than i have done till now. and as i am davepermen, the god of opengl, well.. http://www.opengl.org/discussion_boards/ubb/smile.gif

knackered
07-11-2002, 12:54 AM
No, it's terrible results for that amount of work...unless 4 years ago you had no knowledge of computers, in which case it's not bad.
Sorry, but I don't believe in dishonesty - it's not like you've got 6 months to live or anything...you need to work a lot harder to make any money, thats all. Welcome to the real world.

SirKnight
07-11-2002, 07:41 AM
Welcome to the real world.


LOL! I laugh because when I read that I pictured Morpheus on The Matrix saying that to Neo. It's like you just took poor ol rlbanister out of the matrix and is telling him the truth. http://www.opengl.org/discussion_boards/ubb/wink.gif

-SirKnight

Old GLman
07-11-2002, 08:41 AM
His achievements have taken a long time, but achievements none the less. Be proud of what you have done. The only thing that lacks is some proper artwork. Its always about presentation. Remember were in the age of fancy graphics.

Old GLman

knackered
07-11-2002, 09:14 AM
It may be time for a rewrite. So many things have changed in the last 4 years, that (unless he was really forward thinking back then) his framework will no longer be relevant. I'm talking about areas outside graphics.

rlbanister, programmer art should no longer mean this kind of thing - programmer art should mean "free generic models and textures downloaded off the web"...these assets are freely available, and will take you less time to download than creating your models/textures from scratch, while looking 1000% better.

Quaternion
07-11-2002, 12:50 PM
rlbanister,

No one here is an idiot, people are just trying to make you understand that your "product" is not so "wonderful" as stated in your site. You think that the fact that you worked alone makes your work better. It's not, and it never will. Your program, as a hobby, is just fine. But don't get any ideas on going commercial (not with 4 years product cycle).

Anyway, a little shading can't be too hard to get...

stay hobby,
Quaternion

Miguel_dup1
07-11-2002, 07:00 PM
Dude, honesty is great, but damn the comments were harsh. The guy is probably still crying in the bathroom with a printed copy of his code!

As programmers we all are we should know how difficult it is to get this accomplished. I think he is damn fine to have gone this far... Ask any Computer Science major in their senior year how much of the code this guy wrote they understand...

So give the guy some credit and help him if you think it is so bad.



[This message has been edited by mancha (edited 07-11-2002).]

wis mak
07-11-2002, 10:46 PM
Hi rlbanister,
I've looked at your demo/project, and it looks great. At leat, you've got something working.

Don't Disturb
07-12-2002, 03:18 AM
No it does not look great, it really is very poor.
Here is advice:
1. Be your own harshest critic. Identify flaws in what you have done and fix them, rather than adding more unnecessary features. Do not call it 'wonderful'.
2. If you're serious about entering the 'gaming world' you need to specialise. Don't try to make a fully featured program, but concentrate on building on what you're best at. Once you have a decent program that shows off your best skills, you can use it as part of a job application.
3. Look at what other people have done (e.g. the demos done by nVidia and ATI) and learn from it.
4. Put everything in one download (ideally one that isn't corrupted).
5. Make your downloads work! Somehow you've managed to link SetPixelFormat to opengl.dll (it should be linked to gdi32), so I can't get the program working. Also, link to opengl32.dll not opengl.dll. Users shouldn't have to rename their system files to get your program working. You only need glut32.dll, not glut.dll.

okapota
07-12-2002, 07:53 AM
all this talking is funny and all, but im pretty sure he is not reading it anymore. http://www.opengl.org/discussion_boards/ubb/smile.gif

knackered
07-12-2002, 08:54 AM
Maybe his mummy told him not to talk to the nasty boys. http://www.opengl.org/discussion_boards/ubb/smile.gif

rlbanister
07-12-2002, 09:36 AM
Yeah, Im still here, but I'm telling you, the idea was that I started this program one day, and just kept developing. Whats up with you people. You know, I didnt do this program because I am interested in OUT-DOing anyone. This is just a passion for me. Lets see, Novell Admin 3.11, software support since 1990, (active in computers since 1986) started on a Color Computer and a
TRS80 model 4P - 8088/8086/Z80/Kaypro,...) technical support (hardware/software/many programs), building computers (AMD Duron 1.3ghz,...) bla,bla,bla
What is the point of all the people who want to be critics, perhaps I will keep my hobby going and when it's finished, you guys can just go "I remember when he was writing on OpenGL.org.". All software started somewhere. So get a life people (those who was to cry about what I'm doing). There are many people in the world and most of them as very critical about what other people do. I am not interested in fighting with anyone, just programming, so if you can't give constructive critisism, then just keep it to yourself. I suppose you might say, go in the bathroom and cry yourself, because I simply consider the source of who is saying what. Like they say about the shows on TV, if your don't like what you see, you dont have to look at it. Lets all get mature about this, and quit crying about what I'm doing, Because *** I WILL CONTINUE *** doing this no matter what you want to say.
=============== *** ==================
And by the way, thank you for all the positive comments from the people that made them. It is appreciated. To those who sound like children, they probably are, because they can't do this stuff...By the way, I now have shadowing working with the 3rd person view and can switch back and forth from 3rd person to 1st person, for building. I will be posting more tutorials soon... Enjoy

knackered
07-12-2002, 09:57 AM
Good for you! Standing up for yourself! The cheek of this talentless bunch of buggers starting threads that do nothing but belittle you! I mean, there you were, minding your own business and suddenly you're jumped upon! People telling you that your graphics are crap, the cheek! I mean, it's not like graphics are important in a 3D world simulator, or anything, is it? You've done the hard work, you've written the code that calls the api that draws the triangle - god, give this man some credit for heavens sake!

IT
07-12-2002, 10:48 AM
Enough already, let's get down to the "technology" you use:
1) What type of visual organization/culling techinique are you using? (Octrees, BSPs, just "blasting" all of the triangles to the screen)
2) Did you use Photoshop or MS Paint?
3) Did you use 3D Studio Max for the models?
4) Are you using mip-maps? (I'm guessing not.)
5) Can you post your shader code?
6) Did you use a polygon reduction algorithm? It looks like you did... a very aggressive one.
7) Have you profiled your code? If so, where are the bottlenecks?
8) What's the framerate?

Just curious, as I'm always looking for different techniques on how to not do things.

Coconut
07-12-2002, 10:56 AM
Originally posted by rlbanister:
I have created a great 3dWorld program called BIOS3DWORLD located at the following: http://bios3dworld.tripod.com
Download the zip files and tell me what you think. I am looking for people to help me improve this, to end up making a profit and enter the gaming world.

I think your biggest mistake was you asked too naively people what they think. They replied to you what they thought, and you thought they are too critical(and mean). Your second mistake was you said you spent four years on this thing without mentioning you did it on part-time basis. Just like I say I have spent my whole life watching TV. Also keep in mind this is an advanced forum, it is alright for people to have expectation while expectation can be varied. Just like when you take an advanced course, you are expected to possess certain pre-requisite, right?
Also, part of your original question, how do you want people to "help" you to improve your stuff?

Jeeeez
07-12-2002, 11:16 AM
I do not know if I am worthy enough to post a reply in this "Advanced Forum", in which people find it so easy to whine and moan about how terrible somebody's app is and say how I could do so much better because I am the best damn graphics/game coder on the planet, and gosh darn, why dont people recognize my achievements and gee willikers, I pity the poor feller who has worked so hard and so long on his poor piece of shat, and man I am so much above this peon that I cannot even remember when my graphics skills were that shoddy, and holy smoke, man, I would never dream of posting a link to my app in case somebody like myself might crap down my throat.

I guess it is much more difficult to criticize politely than to just criticize.

Good god...I just sounded like my ma. http://www.opengl.org/discussion_boards/ubb/redface.gif

Coconut
07-12-2002, 11:51 AM
Originally posted by Jeeeez:
I do not know if I am worthy enough to post a reply in this "Advanced Forum", in which people find it so easy to whine and moan about how terrible somebody's app is and say how I could do so much better because I am the best damn graphics/game coder on the planet, and gosh darn, why dont people recognize my achievements and gee willikers, I pity the poor feller who has worked so hard and so long on his poor piece of shat, and man I am so much above this peon that I cannot even remember when my graphics skills were that shoddy, and holy smoke, man, I would never dream of posting a link to my app in case somebody like myself might crap down my throat.



I beg to disagree, Jeeeez. I don't think people here are too easy to whine about other people's stuff. The percentage is much lower than you might think.

Robbo
07-12-2002, 12:05 PM
Originally posted by Jeeeez:
... I pity the poor feller who has worked so hard and so long on his poor piece of shat

I'm sorry. RAOTFLMAO. Thats a classic sentance. Oh how deeply philosophical. I think there - we can sum up everything we do, whoever we are, whatever we do, unless it involves helping others of course.

And there lies the fact of the matter - I guess we are all trying to make the world a better place in one way or another. Its just that we prefer to work on our pretend worlds, rather than the real one.

Still, I too pity the fella who worked so hard on his poor piece of shat, whoever he is, whereever he lives http://www.opengl.org/discussion_boards/ubb/smile.gif)

knackered
07-12-2002, 12:18 PM
His name is Robert Banister, and he lives in Dallas,Texas.
I would imagine it's quite hot there, so I don't think I'd spend more than a couple of hours every couple of days on my home project - his occupation is 'computers', so he must be sick to death of them when he gets home anyway (I can relate to that, on my bad days).
I've no intention of advertising my half finished home projects on any newsgroups, unless I'm proud of what I've done. I have pride, you see - and I value other peoples time.
If he'd only been working on it for 1/8th of the time he has, then I'd think it was ok - but its too much work for too little reward, from my personal perspective.
It seems he only wants positive things to be said of his work...that ain't gonna happen, no matter what line of work you're in.

Robbo
07-12-2002, 12:24 PM
I can see that. I would get upset if I were him too. I wouldn't post my poor pieces of shat on here anyway. I've only ever posted one project - which is proven not to be a poor piece of shat, because the product as a whole (with all the hardware associated) sells for 30,000 a shot - and we have full order books!
www.thermoteknix.com (http://www.thermoteknix.com) (I did the 3D ActiveX control!).

Anyway, in terms of games - which most people here are into, I'll be posting my poor piece of shat in about six months or so - and you can all flame me to hell! I can't wait!

you might be able to take the piss out of his shat, but I work in the Cement and Lime process control industry - you can't get much more glam than that!

Comeon guys, kiss my buttie!

davepermen
07-12-2002, 01:31 PM
sorry, but whats "shat"?

SirKnight
07-12-2002, 03:39 PM
sorry, but whats "shat"?


It's...a 'nice' way of saying s.h.i.t. http://www.opengl.org/discussion_boards/ubb/smile.gif

-SirKnight

[edit] Darn profanity filter. http://www.opengl.org/discussion_boards/ubb/smile.gif

[This message has been edited by SirKnight (edited 07-12-2002).]

Rob The Bloke
07-12-2002, 04:36 PM
well it took me four years of coding to get where I am now. Bearing in mind I myself coded "shat" like that after a year, but then I spent every hour of every day doing it. I guess it's not too bad when you put it into that context. Always got to be positive & that.....

IT
07-13-2002, 01:07 PM
What doesn't kill you makes you stronger. Right rlbanister? ... except perhaps that background color on your webpage. :-)

FXO
07-14-2002, 06:13 AM
knackered wrote:
"I've no intention of advertising my half finished home projects on any newsgroups, unless I'm proud of what I've done. I have pride, you see - and I value other peoples time."

-Pretty much why your getting picked at rlbanister.

rlbanister:
It's seems to me as if this is posted on the wrong place, this is not the best place to show off your stuff and even less in the advanced forum.

To show something like this here, and say that its great, your going out pretty strong... why is it great, does it have great physics, or something?

I think you woul'd have gotten better responses if you posted it on beginners section.
Anyways, try www.gamedev.net, (http://www.gamedev.net,) they might have somewhere where you can show your projects to people on the same level*, who will appreciate it.

* No offence, but most people here are actually "advanced" http://www.opengl.org/discussion_boards/ubb/smile.gif, or atleast expect to read/see "advanced" stuff when they come here.
You should read some of the topics and see what is beeing discussed.

Note: Im not elite, I have asked some questions on "GL Advanced" that should be asked somewhere else.

Good luck
/Fredrik Olsson


[This message has been edited by FXO (edited 07-14-2002).]

Miguel_dup1
07-14-2002, 06:38 PM
lmao @ IT... I agree with him, the background should go... I am not the best web developer or color DJ, so dont think that my comments are too valid anyways...

I would say for you to spend some time doing your page because I think people judge your product by simply looking at the way you present it...

I can use Photoshop a bit so if you want I can help you out making some textures for your terrain and stuff. I cant make Matrix types of effects though...

Oh boy, I am in the advanced forum, I hope nobody gets upset and rips on me... http://www.opengl.org/discussion_boards/ubb/smile.gif
Just kidding Karpal...

neon68
07-15-2002, 03:07 AM
only two things

1. Continue to work to your project!

2. correct these words in your website:
using OpenGL (Sun Micro Systems) in
using OpenGL (Microsoft)

[This message has been edited by neon68 (edited 07-15-2002).]

BlackJack
07-15-2002, 07:21 AM
"YOUR "ignorance" and "stupidity" of programming, and systems analysis and design. I am only a ONE PERSON programmer on this, idiots"

First of all I really don't need to let me offend by you, second of all I just told my open opinion about it. But instead of accepting the matter that the majority may be right and instead of investing the time into your project you seem to have no better things to do than offending other people. And this makes an idiot of you, not of us. You say you spend a couple of hours a week for it. Let's say only around 4 hours a week. That would be over 800 hours already till now. What did you do within these 800 hours? I have had to do with many programming beginners the last years and of course the ones are better, the others are worser. But what ever you did the last 4 years, programming it wasn't, because every newbie could get this done within 40 hours from scratch. The things I really like to do I'm also only able to do in my free time because for firm I've unfortunately majorly to do gameplay and not the developement of the 3D engine. I got following done within one weekend from scratch. It's surely not compareable to any cutting edge stuff, but well, it took me to this screencap only 10 hours:

Now look at this comparision: http://www.lyxion.com/images/compare.jpg

If you had no arms and had to write your engine only with your tongue I would say "Great work for that short amount of time". But isntead you come here the way "Hey, I'm Carmack II, see my great 3D engine and let's conquer the game's industry". But because you seem to be able to write flame posts very quickly the missing arms were surely not the reason for the bad end result. I started in game industry 5 years ago and had that time just one year of OpenGL experience. I got 5 hours of time to proof if I'm able to do the job or not. And I wrote a simple simulation of a steam engine in GL using GLUT in these 5 hours and got that job. If you needed 4 years for your "great 3D world""to enter the gaming world", what would you get done in 5 hours? A cycling quad? Seriously... really can arse myself as well. May be there is really something revolutionary in your program of which we all don't know yet, because it's not visible on the screencaptures. But if it's not then... the result is really sad...
Nevertheless I'm also thinking the way that you should continue your project. I am sure there are many little details in it we can't see in the picture. But... depending on which character you have... the flames here will surely push you to go on better in future... at least in my case it always helped me, if my work was criticized to be pushed to try hard and better. In my opinion it is ugly. dot. But what's ugly can be made better. And because of this I also wrote that this is my way of thinking about it, because if everybody here had written "hey that's the greatest graphic engine ever" you had no reason to improve it anymore. Now you have.

BlackJack

[This message has been edited by BlackJack (edited 07-15-2002).]

IT
07-15-2002, 09:00 AM
Just tried the dude's website to see if he changed the background color and the whole link was down! ... perhaps a major revamp going on or some top-secret 3Dkick_ass_you're_my_bitch_world2 going up soon.

neon68
07-15-2002, 09:05 AM
hey BLackjack I have 21,2 cm member.
Please put another compare.jpg

BlackJack
07-15-2002, 10:43 AM
IT, here the links still work fine, but anyway some of the files needed seem to be missing and the WAV.zip is damaged. Normally I'm used to that all files of a pack are in ONE zip which already includes the correct directory structure... and mainly all needed files. Gave it up now...

BlackJack

p.s. Neon, why shall I upload it again? And what is 21,2 cm? Your wife can be proud of you. "hey BLackjack I have 21,2 cm"

FXO
07-15-2002, 12:20 PM
neon68, I bet mine is thicker http://www.opengl.org/discussion_boards/ubb/wink.gif

FXO
07-15-2002, 12:22 PM
BlackJack, nice framerate, whats the polygoncount/resolution/computer spec.?

[This message has been edited by FXO (edited 07-15-2002).]

BlackJack
07-15-2002, 09:14 PM
With the pure landscape I have 240 fps with disabled fog. With linear fog around 210, with radial fog 180 something. But only around 17,000 polygons, so around 4 million polygons/second on my Athlon 600/GeForce 3. But I think I'm majorly fill rate bound, because when I used one polygon per cell instead of 128 ones it just pushed the framerate from 240 to 340, so well http://www.opengl.org/discussion_boards/ubb/wink.gif. Will anytime still 4x the polygon count per cell as little try and am curious. I don't think I will get the additional polygons "for free", but I think the T&L unit does holidays anyway because of the fillrate http://www.opengl.org/discussion_boards/ubb/smile.gif and hope to end at 190 fps then. (Vertices only contain coord, UV0 and UV1, lighting is done through light/colormaps). Resolution is 1024x768.

BlackJack

Miguel_dup1
07-16-2002, 06:18 AM
BlackJack, I am curious to know how you are computing you frame rate... I have a p3 933, 512 ram, geforce2 ti and without drawing anything with a resolution of 1024x768 full refresh rate I get no more than 170 frames per second...

How are you setting up your box?


[This message has been edited by mancha (edited 07-16-2002).]

BlackJack
07-16-2002, 11:16 AM
The maximum framerate I get here is 940 something. But as the simple demos in the nVidia SDK show the same framerate, it's in any case no bug in my FPS calculation or so, hehe =). Well, I disable vsynch. If I have it enable my max framerate is around 90 as well. But without around 940, if I draw nothing. Nothing includes no clear of color and zbuffer as well of course.

BlackJack

p.s. Am do nothing more than this:
if( mHardwareFeatures.miFeatures & affTrippleBuffer )
wglSwapIntervalEXT( 0 );

p.p.s. Am using an Athlon 600 and GeForce 3.

[This message has been edited by BlackJack (edited 07-16-2002).]

Miguel_dup1
07-16-2002, 12:10 PM
vsynch is the devil... he he...

I got a few extra frames...
With my terrain engine running on 1024x768 with a grayscale map of 2048x2048 with fog, texturing, and per vertex lighting I get ~130 frames per second compared to the ~80 I was getting...

Do you have any more little tweek tricks under you sleeve blackjack? Do you have antialising on?

Although I still get ~230 fps without drawing... http://www.opengl.org/discussion_boards/ubb/frown.gif

[This message has been edited by mancha (edited 07-16-2002).]

rlbanister
07-16-2002, 07:17 PM
To BlackJack, let me just say that my program is not hard coded at all, but the ability to build many things. The length of time involves working a few hours a night and the focus is not on programming 1 thing, but the ability to be able to add any number of 3D-Studio objects and True Space objects, not to mention my own BIO objects into the 3DWorld. If you feel you really need to compete with someone, find someone else. I am not interested in this, as it is a waste of time, so you dont need to waste your time commenting anymore, as I will just disregard... Ta ta...

BlackJack
07-16-2002, 09:10 PM
I neither want nor need to compete with you, don't make me laugh.

What I wanted to show is: I got this thing done within 10 hours. And I would not ask questions on this board, if here wouldn't be many even far far more experienced people than me. And some of these people for sure even would get such landscape done in far less time than I needed. But how can it be that you needed 400 hours for your quad with the 32x32 texture and me 10 hours for mine even including lightmaps?
Because of the buildable objects:
Like nobody here would need more than 5 hours to write a simple 3ds importer and an output and placement routine, even including shading, which seems to be missing in your engine at all.
I read your things on the homepage and what the "engine" offers and what you can do with it... and well... how someone could need so much time for this I'll never understand till the end of my life I think, but ok, end of this topic for me now.

BlackJack

davepermen
07-16-2002, 09:37 PM
Originally posted by rlbanister:
To BlackJack, let me just say that my program is not hard coded at all, but the ability to build many things. The length of time involves working a few hours a night and the focus is not on programming 1 thing, but the ability to be able to add any number of 3D-Studio objects and True Space objects, not to mention my own BIO objects into the 3DWorld. If you feel you really need to compete with someone, find someone else. I am not interested in this, as it is a waste of time, so you dont need to waste your time commenting anymore, as I will just disregard... Ta ta...

prove your engine can do that. get it first into one zip file. then show in this zipfile all the advanced modular features it has. i can't see anything of this. its like taking a nehetut and ****ing it up. prove we are all wrong. prove you're not simply a childish guy bitching around here in a forum where you don't belong, as your statements prove. all the time.

Miguel_dup1
07-17-2002, 06:41 AM
Originally posted by davepermen:
prove your engine can do that. get it first into one zip file. then show in this zipfile all the advanced modular features it has. i can't see anything of this. its like taking a nehetut and ****ing it up. prove we are all wrong. prove you're not simply a childish guy bitching around here in a forum where you don't belong, as your statements prove. all the time.


If he is just bubbling and "bitching" as you said, ignore him, but dont be so rude though.

I think this thread should end already.

davepermen
07-17-2002, 08:53 AM
it was my second post. the first one whas not rude at all. but he proofed to be a stupid bitch so what..