View Full Version : Unclosed geometry for Stencil Shadows
03-04-2003, 11:31 PM
Is there any solution to use unclosed geometry for Z-Fail shadow volumes ?
I seen in Doom3 some models was unclosed.
What do you think about this problem ?
03-04-2003, 11:38 PM
This issue was recently discussed here: http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008872.html
Some of it is quite confusing. Feel free to ignore those parts, they're not very helpful anyways. The solution I gave in the almost end of that long thread should work for models with holes. Maybe you'll find some other tips there too.
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