View Full Version : environemental cube mapping
08-01-2000, 06:47 PM
could someone explain how to do environemental cube mapping (which extension, how to use it), or give me a link to a tutorial about it
thx a lot
Never used it (yet), but you can start by looking at the OpenGL extension registry (http://oss.sgi.com/projects/ogl-sample/registry/) . Look at ARB-extension #7. Not a tutorial, but an explanation on how to use it/how it works.
08-02-2000, 06:21 PM
if someone have heard about a tutorial, let me know!!
08-04-2000, 03:21 AM
As always try Nvidia's developers website... They employ people who make cool demos all day and do nothing else http://www.opengl.org/discussion_boards/ubb/smile.gif
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