kotrlar
08-21-2002, 10:09 PM
Hello, I have problem with fog. I get different results from multipass and single pass (multittexture) rendering. First I enable fog, then I render polygons. Results from multipass are darker ... Does it mean that fog is applied to every polygon in multipass and then it is blended together?
I use standard opengl fog. Please help.
Code multipass:
opengl::glEnable(GL_FOG);
opengl::glFogi (GL_FOG_MODE, GL_EXP);
opengl::glFogf (GL_FOG_DENSITY, fogpar[0]);
opengl::glFogfv (GL_FOG_COLOR, c);
here render first pass (blending disabled)
here second pass (blending enabled)
(in multipass only one pass is here - results are different).
Thanks
Radek
I use standard opengl fog. Please help.
Code multipass:
opengl::glEnable(GL_FOG);
opengl::glFogi (GL_FOG_MODE, GL_EXP);
opengl::glFogf (GL_FOG_DENSITY, fogpar[0]);
opengl::glFogfv (GL_FOG_COLOR, c);
here render first pass (blending disabled)
here second pass (blending enabled)
(in multipass only one pass is here - results are different).
Thanks
Radek