paddy
09-19-2000, 08:53 AM
My question may sound stupid/obvious for certain people, but never mind :
Is T&L automatically used for camera/view matrix tranformations in standard OpenGL applications if the graphic hardware supports it or do you have to call specific extensions ?
Is T&L automatically used for camera/view matrix tranformations in standard OpenGL applications if the graphic hardware supports it or do you have to call specific extensions ?