View Full Version : HDR frame buffer blending
Christian Schüler
10-26-2003, 05:17 AM
When will it be there?
Humus
10-26-2003, 11:45 AM
You mean blending on a float buffer? Well, maybe next HW generation.
Christian Schüler
10-26-2003, 11:58 PM
I think that float-rendering is not truly useful without FB-blending.
Think of adding the contributions of multiple lightsources that cast shadows, like in Doom3. You *could* emulate that with a ping-pong render to texture, but what about ...
... a true HDR particle system. Like RTT for each particle? Oops
Humus
10-27-2003, 04:18 AM
No doubt it's useful. But then again, you can't have everything you want. Chip space it limited, so sometimes you have to settle for something not quite as good.
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