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View Full Version : 3DS/MAX Key Frame Animation In OpenGL



wangzhi0417
05-22-2005, 04:14 AM
Hello guys,
I want to do the following:
- Import .MAX/.3DS file along with all its animation details
- To play certain frames on some keyboard/mouse event. For eg. if I press 'J' the 3D model should play jump animation which can be from frame 25-50!
- I am using OpenGL

I don't know if it is done in similar way while creating event based game animations?

Please Guide me!

Best Regards!

Zengar
05-22-2005, 05:13 AM
google is your friend
there are lots og tutorials and freeware engines

jwatte
05-23-2005, 06:16 PM
.max isn't really readable by other applications, and .3ds doesn't have good animation support.

I would recommend using your own exporter (based on IGameExporter) to write the animation to disk, and read it back in. You can check out Cx (http://cx.mindcontrol.org/) for an example library that does the exporting and reading/writing (but not the rendering).

Other libraries to look at include Cal3D, Ogre3D and (for money) Granny.