JIPO
11-22-2000, 12:16 PM
hi,
excuse my english:-)
i am looking for documents about texture management mostly implemented by driver vendors,what happens when i call glBindTexture...i think i can speed up texture switching times when i detect size of texmem,then create textures fot mostly used resolutions/color depths and then use some LRU algorithm and fill this frames with glTexSubImage....but maybe drivers allready using some king of this management which may collide with my and everything slow down....any ideas?
thanks a lot,
JIPO
excuse my english:-)
i am looking for documents about texture management mostly implemented by driver vendors,what happens when i call glBindTexture...i think i can speed up texture switching times when i detect size of texmem,then create textures fot mostly used resolutions/color depths and then use some LRU algorithm and fill this frames with glTexSubImage....but maybe drivers allready using some king of this management which may collide with my and everything slow down....any ideas?
thanks a lot,
JIPO