calixte
04-08-2005, 01:49 AM
Hi, I would like to simulate a camera under opengl.
I use glFrustrum and I know the matrix 3 by 4 which maps a world coordinate point to pixel coordinates.
However when I print the projection matrix (4 by 4!), it does not look like my 3 by 4 matrix!
I set the modelview to identity and the viewport to:
glViewport(0,0,width,height)
What is the mathematical relationship between these matrices?
c.
I use glFrustrum and I know the matrix 3 by 4 which maps a world coordinate point to pixel coordinates.
However when I print the projection matrix (4 by 4!), it does not look like my 3 by 4 matrix!
I set the modelview to identity and the viewport to:
glViewport(0,0,width,height)
What is the mathematical relationship between these matrices?
c.