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turkeryilmaz
06-25-2000, 12:55 AM
Hello,
How is it possible to check the hits occured in the selection buffer before changing the mode to GL_RENDER? I tried to save the previous GL_SELECTION_BUFFER_POINTER and check the new state with glGetPointerv(GL_SELECTION_BUFFER_POINTER,.....), but couldn't manage. Is there anybody who have dealt with this before??
Best regards.