turkeryilmaz
06-25-2000, 12:55 AM
Hello,
How is it possible to check the hits occured in the selection buffer before changing the mode to GL_RENDER? I tried to save the previous GL_SELECTION_BUFFER_POINTER and check the new state with glGetPointerv(GL_SELECTION_BUFFER_POINTER,.....), but couldn't manage. Is there anybody who have dealt with this before??
Best regards.
How is it possible to check the hits occured in the selection buffer before changing the mode to GL_RENDER? I tried to save the previous GL_SELECTION_BUFFER_POINTER and check the new state with glGetPointerv(GL_SELECTION_BUFFER_POINTER,.....), but couldn't manage. Is there anybody who have dealt with this before??
Best regards.