Sylvain
12-05-2000, 03:02 AM
Hello,
I'am using multiTexturing with != u,v coordinates on each channels.. is there any way to specify a texture matrix per channel??
or am i supposed to do only multi-pass rendering to simulate this feature?? http://www.opengl.org/discussion_boards/ubb/frown.gif
Any idea?
I'am using multiTexturing with != u,v coordinates on each channels.. is there any way to specify a texture matrix per channel??
or am i supposed to do only multi-pass rendering to simulate this feature?? http://www.opengl.org/discussion_boards/ubb/frown.gif
Any idea?