RCMaster
08-22-2002, 10:05 AM
A quick question :
Is TRUE layered fog (i.e. not with horizontal textured quads) something we can achieve only through high end cards (GeForce3 and above, Radeon ...) thanks to their "vendor added extensions" ? I need to implement such a fog effect for a flight sim, but the only fog I can produce with my GeForce 1 is "distance-from-point-of-view" based, thus making It hard to get the fog layered..
Should it be the case, do you know any good example of layered fog with textured quads ?
Thanks
Is TRUE layered fog (i.e. not with horizontal textured quads) something we can achieve only through high end cards (GeForce3 and above, Radeon ...) thanks to their "vendor added extensions" ? I need to implement such a fog effect for a flight sim, but the only fog I can produce with my GeForce 1 is "distance-from-point-of-view" based, thus making It hard to get the fog layered..
Should it be the case, do you know any good example of layered fog with textured quads ?
Thanks