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View Full Version : fragment program + shadow maps...again



A027298
09-15-2003, 10:35 PM
The shadowmap comparison and everything works perfectly, but how can I implement the standard "GL_LINEAR" feature in the fragment program? - Through multiple texture lookups? An then how? Either I'm impatient or there is indeed too less information available.

Thanks!

A027298
09-15-2003, 11:01 PM
ok, please disregard this thread.

I was impatient :-)