James
11-17-2000, 06:29 PM
for a UO or D2 type look
can i get some suggestions on how to best represent the landscape?
just normal tri's and quadtree method?
or a bezier patch?
anyone have some suggestions or links that will point me in the right direction?
can i get some suggestions on how to best represent the landscape?
just normal tri's and quadtree method?
or a bezier patch?
anyone have some suggestions or links that will point me in the right direction?