flamz
09-24-2003, 11:20 AM
Is there an equivalent to WGL_DEPTH_COMPONENT_NV on ATI cards?
I would like to create a p-buffer that contains only depth information, then bind this p-buffer as a depth texture... works well on nVidia, possible on ATI?
I would like to create a p-buffer that contains only depth information, then bind this p-buffer as a depth texture... works well on nVidia, possible on ATI?