clunis_immensus
10-17-2003, 12:05 AM
Greetings,
My OpenGL-based application has a problem with the GeForce FX5600 (256 MB) card.
I use 3D texturing, and I can load upto 512x512x256 textures with 1 GB RAM of system memory. There is no problem when I load a volume for the first time. However when I replace an existing volume-texture with a bigger one, I sometimes get a GL_OUT_OF_MEMORY error, even when there is plenty of memory available.
The behaviour is not consistent, and is triggered by certain combinations of texture sizes. e.g. when I first load a 512x512x128 texture, and try to replace it with a 512x512x200 texture, it fails. However if I load a 512x512x200 texture initially, then I don't have a problem replacing it with another 512x512x200 texture.
I currently use the 45.23 drivers.
I would appreciate any suggestions.
Bala
My OpenGL-based application has a problem with the GeForce FX5600 (256 MB) card.
I use 3D texturing, and I can load upto 512x512x256 textures with 1 GB RAM of system memory. There is no problem when I load a volume for the first time. However when I replace an existing volume-texture with a bigger one, I sometimes get a GL_OUT_OF_MEMORY error, even when there is plenty of memory available.
The behaviour is not consistent, and is triggered by certain combinations of texture sizes. e.g. when I first load a 512x512x128 texture, and try to replace it with a 512x512x200 texture, it fails. However if I load a 512x512x200 texture initially, then I don't have a problem replacing it with another 512x512x200 texture.
I currently use the 45.23 drivers.
I would appreciate any suggestions.
Bala