Lars
04-09-2001, 09:54 AM
Hi
Some time ago all Graphiccards had 2 Texture Units (from Voodoo 2 to GeForce2) only the relatively new Radeon and the new GeForce3 have more.
Does anybody think of Cards with more then two texture units. For example a Situation, where you put 4 Textures on to an object (Base,light,detail,shadow). Do you implement all the posssible setups like :
1. 4 passes with 1 Tex Unit
2. 2 passes with 2 Tex Units
3. 1 pass with 4 Tex Units
And if you make some of the textures variable for the user, would you use the version 1 pass with 3 Tex Units if only three textures are used ?
This is just a question of interest, cause it costs some writing to get all the possibile combinations, and what about future cards which have 8 Tex Units ?
Is it worth it to think about all the possibilitys or is it just important to support single and doubletexturing, or maybe only doubletexturing?
Lars
Some time ago all Graphiccards had 2 Texture Units (from Voodoo 2 to GeForce2) only the relatively new Radeon and the new GeForce3 have more.
Does anybody think of Cards with more then two texture units. For example a Situation, where you put 4 Textures on to an object (Base,light,detail,shadow). Do you implement all the posssible setups like :
1. 4 passes with 1 Tex Unit
2. 2 passes with 2 Tex Units
3. 1 pass with 4 Tex Units
And if you make some of the textures variable for the user, would you use the version 1 pass with 3 Tex Units if only three textures are used ?
This is just a question of interest, cause it costs some writing to get all the possibile combinations, and what about future cards which have 8 Tex Units ?
Is it worth it to think about all the possibilitys or is it just important to support single and doubletexturing, or maybe only doubletexturing?
Lars