XBCT
03-10-2000, 12:36 PM
Is anyoene here expirienced in BSP-Trees?
If so I have some questions:
1.Does it really make sense to use a BSP_Tree with Opengl?
I want to say I think using a Bsp-Tree for Hidden Surface Removal is no good idea because for this Task opengl Z-Buffering would be faster.But to sort out all Polys in a scene which the Player cannot see in the actual frame I think itīs the right way. http://www.opengl.org/discussion_boards/ubb/confused.gif
2.So if iīm right and it makes sense to use a BSP-Tree with Opengl,where to find a understandable tutorial or explanation of Bsp-Trees or perhaps some Source Code?
I only found Eddie....īs(I donīt remember the whole name)BSP-Tutorial which I think is very hard to understand.
Any suggestions and/or Links welcome!
If so I have some questions:
1.Does it really make sense to use a BSP_Tree with Opengl?
I want to say I think using a Bsp-Tree for Hidden Surface Removal is no good idea because for this Task opengl Z-Buffering would be faster.But to sort out all Polys in a scene which the Player cannot see in the actual frame I think itīs the right way. http://www.opengl.org/discussion_boards/ubb/confused.gif
2.So if iīm right and it makes sense to use a BSP-Tree with Opengl,where to find a understandable tutorial or explanation of Bsp-Trees or perhaps some Source Code?
I only found Eddie....īs(I donīt remember the whole name)BSP-Tutorial which I think is very hard to understand.
Any suggestions and/or Links welcome!