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XBCT
03-10-2000, 01:36 PM
Is anyoene here expirienced in BSP-Trees?
If so I have some questions:
1.Does it really make sense to use a BSP_Tree with Opengl?
I want to say I think using a Bsp-Tree for Hidden Surface Removal is no good idea because for this Task opengl Z-Buffering would be faster.But to sort out all Polys in a scene which the Player cannot see in the actual frame I think itīs the right way. http://www.opengl.org/discussion_boards/ubb/confused.gif
2.So if iīm right and it makes sense to use a BSP-Tree with Opengl,where to find a understandable tutorial or explanation of Bsp-Trees or perhaps some Source Code?
I only found Eddie....īs(I donīt remember the whole name)BSP-Tutorial which I think is very hard to understand.
Any suggestions and/or Links welcome!

Nate
03-10-2000, 02:21 PM
I have source to a BSP tree program on my webpage. Should be easy to follow.

Nate http://nate.scuzzy.net

XBCT
03-10-2000, 02:30 PM
Alwas amazing what one can fand on nateīs excellent site!!!!!!! http://www.opengl.org/discussion_boards/ubb/biggrin.gif
Thanks!

XBCT
03-15-2000, 04:38 AM
Implementing a BSP-Tree currently I feel that it isnīt a easy thing to implement so I would be happy(Donīt worry be....) for Suggestions concerning my first question.