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V-man
07-11-2007, 05:58 AM
I am considering making a chm file for GL and some of us want one too right?

http://www.geocities.com/vmelkon/chm.html

It's not difficult once you get the hang of the HTML workshop but the problem lies in editing.

CrazyButcher
07-11-2007, 09:06 AM
had contacted the sdk guys regarding the ref pages they have on the ogl website, and they said they would make a downloadable version one day...

Jeff Russell
07-12-2007, 07:19 PM
Do very much want. I'll help if you guys actually start this.

V-man
07-12-2007, 11:48 PM
Well, if they will be making one, there is no need.
Personally, I prefer the MSDN style of what the function does in general, return codes, error codes.

Right now, I don't know if I will pursue this.

Brolingstanz
07-13-2007, 12:06 AM
In the ref pages, some code snippets might be nice, just demonstrating typical use cases and such.

There seemed to be a pattern of that emerging in some of the specs of late, but as far as I know there's no spec for code snippets in the spec ;-)

knackered
07-13-2007, 03:38 PM
Just get on with some graphics programming, vman. Take my advice, don't waste your time doing this kind of trash.

remdul
07-17-2007, 09:57 AM
A chm is no more than an offline website contained in a single file. I've created a bunch before. I'm pretty sure I've seen an chm version of the OpenGL manual before but I think it was outdated.

The chm search isn't as good as Google either.