PickleWorld
09-08-2005, 05:27 AM
What are the best ways to determine...
1) If your GLSL shader is being kicked to software?
2) Which part of your GLSL shader is causing the kick to software?
Any hints/tips/etc greatly appreciated.
1) If your GLSL shader is being kicked to software?
2) Which part of your GLSL shader is causing the kick to software?
Any hints/tips/etc greatly appreciated.