View Full Version : max multitexture units on geforce2
stecher
03-07-2001, 06:41 AM
I have a geforce2 MX and it only supports 2 texture units. Does anyone know how many units are supported on the regular geforce2s? How about the geforce3?
2 and 4 respectively. Though I think there is some performance penalty for using 4 on the Geforce3. Not as much as a second pass, though.
-- Zeno
beavis
03-07-2001, 07:42 AM
ughm... i didn't know geforce 2 had only
2 multitexture units... are you sure?
Tim Stirling
03-07-2001, 09:18 AM
Originally posted by beavis:
ughm... i didn't know geforce 2 had only
2 multitexture units... are you sure?
I thought it had 4 as well.
2 texture units, 4 pixel pipelines.
So it can draw 4 pixels at once, but with only 2 textures each.
j
On both the ultra and the pro here at work,
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &n);
returns
n == 2
Incidentally, this is one of the areas the Radeon beats the Geforce 2...it has 3 texture units.
-- Zeno
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