Dragon89
02-08-2007, 12:47 PM
is it possible to render using an FBO texture to the exact same texture... without the original texture being modified until glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); is called?
i knwo that if u use pbuffers u have to use two of them.. but dos this aplply to FBOs also?
i knwo that if u use pbuffers u have to use two of them.. but dos this aplply to FBOs also?