Sansus
12-04-2000, 03:07 AM
Well, this is my question:
Which is the fastest way to render fonts in OpenGL? Using glBitmap? or glWritePixels? or using textured polygons?
I think the fastest method is using textured polygons per character, because I could benefit from hardware acceleration. But what do you think? http://www.opengl.org/discussion_boards/ubb/confused.gif
Which is the fastest way to render fonts in OpenGL? Using glBitmap? or glWritePixels? or using textured polygons?
I think the fastest method is using textured polygons per character, because I could benefit from hardware acceleration. But what do you think? http://www.opengl.org/discussion_boards/ubb/confused.gif