santyhamer
11-17-2000, 02:42 AM
I wonder.... what's better ?:
1) Triangle lists like:
- Generate a new compiled list with
glBegin()...
glNormalf(nx,ny,nz)
glVertexf(x,y,z)
glNormalf(nx2,ny2,nz2)
glVertexf(x2,y2,z2)
glNormalf(nx3,ny3,nz3)
glVertexf(x3,y3,z3)
glEnd ()
for 4000 vertices..... OR
2) Generate a new compiled list, using interleaved arrays, drawElements, etc... INSIDE the list
Thanx!
1) Triangle lists like:
- Generate a new compiled list with
glBegin()...
glNormalf(nx,ny,nz)
glVertexf(x,y,z)
glNormalf(nx2,ny2,nz2)
glVertexf(x2,y2,z2)
glNormalf(nx3,ny3,nz3)
glVertexf(x3,y3,z3)
glEnd ()
for 4000 vertices..... OR
2) Generate a new compiled list, using interleaved arrays, drawElements, etc... INSIDE the list
Thanx!