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View Full Version : the bad stencil buffer support



Nil_z
02-21-2001, 09:22 PM
I am writing a project which requires stencil buffer support, and the video card I am using(G200) can only provide software emulation of that. If the software emulation is just slower than HW, that is just OK, I can stand with that. But I can not even get the correct output with stencil buffer. When ever I enable the stencil test, the shadow(in a shadow volume) is twisted. I fight with the code for hours, only to find that under a card with hardware stencil buffer support(currently, a rage128), it runs perfectly. Is the win32 OpenGL library that bad? Or does it matter with the G200 driver?

DaViper
02-22-2001, 02:15 AM
the windows opegengl libary doesn't support opengl 1.2, so if you don't have a card with hardware stencil support you can't use the stencil buffer in software.

Michael Steinberg
02-22-2001, 03:12 AM
Stencil buffers are no 1.2 features.

DaViper
02-22-2001, 03:35 AM
oops was misstaken, stencil test is supported...so forget what i wrote...