dodgyposse
01-09-2002, 10:06 PM
I am writing a space trading simulation,
and have written some code to draw a tractor
beam between two objects.
Basically, it takes the delta vector between the two, fragments it into N pieces, and to the end point of each subvector, adds a little randomness.
I am drawing several of these for the beam,
and wanted them to be of different widths.
Strangely, even though I am specifying line widths of 100.0, the line seems to have a maximum thickness of around 5 to 10 pixels.
i.e glLineWidth( 100.0)
Is this the video card doing this?
Does anyone know a way around this?
Thanks
Del
dd
and have written some code to draw a tractor
beam between two objects.
Basically, it takes the delta vector between the two, fragments it into N pieces, and to the end point of each subvector, adds a little randomness.
I am drawing several of these for the beam,
and wanted them to be of different widths.
Strangely, even though I am specifying line widths of 100.0, the line seems to have a maximum thickness of around 5 to 10 pixels.
i.e glLineWidth( 100.0)
Is this the video card doing this?
Does anyone know a way around this?
Thanks
Del
dd