lesni_bleble
11-15-2005, 10:02 AM
hello,
i have read somewhere that interleaved arrays with GL_T2F_C4UB_V3F is fastest for most opengl cards. Could be speed different if i use same vertex-array but components have another order? (same vertex byte size (VBO too), but for example coord is swapped with uv). If so is it significant?
i didn't found relevant info at nvidia or ati web.
thanks
i have read somewhere that interleaved arrays with GL_T2F_C4UB_V3F is fastest for most opengl cards. Could be speed different if i use same vertex-array but components have another order? (same vertex byte size (VBO too), but for example coord is swapped with uv). If so is it significant?
i didn't found relevant info at nvidia or ati web.
thanks