Zw
01-06-2002, 12:49 AM
It seems that all the call to OpenGL are caught by the display driver so that I can still use microsoft's opengl32.dll?!
But what about the gl-function that not in opengl32.dll(eg. glTexImage3D), if I call such function in my code and link opengl32.lib, there will be a link error(can't find the function).
what can I do about that?
But what about the gl-function that not in opengl32.dll(eg. glTexImage3D), if I call such function in my code and link opengl32.lib, there will be a link error(can't find the function).
what can I do about that?