Mysticus
04-24-2001, 12:20 PM
Okay, I've seen three related but different ways to create patches. Apparently, you can make your own basis function and construct a patch using Strip primitives, or you can use the glEvalMesh2() function, or you can use Nurbs.
I am looking for the pros and cons of each. What do you guys favor and why? Has anyone ever found it useful to use one over the other when creating surfaces.
Thanx in advance.
I am looking for the pros and cons of each. What do you guys favor and why? Has anyone ever found it useful to use one over the other when creating surfaces.
Thanx in advance.