DogDog
11-03-2003, 01:49 PM
The program binds fine on arbfp1 and fp30, but crashes in cgGL.dll when I bind with fp20 enabled.
I call glGetError() before binding and the shader compiles under fp20 with no errors.
I also checked validity of program and context and they are all valid.
what could cause this?
I call glGetError() before binding and the shader compiles under fp20 with no errors.
I also checked validity of program and context and they are all valid.
what could cause this?