koolash
10-18-2003, 08:09 AM
I implemented VBO buffers (both ELEMENT_ARRAY and ARRAY) for my terrain system, and was shocked that on the GeForce FX 5900 and GeForce FX 5200 systems that we have -- there was *no* speedup. I even had to put a breakpoint to make sure my VBO render path was getting called, and not the fallback path http://www.opengl.org/discussion_boards/ubb/wink.gif.
Taking it over to a RADEON 9600 system however, showed that the performance was *greatly* increased, to the point where it was about 4x faster than the nVidia systems.
Now... does anyone know if there's a problem with the nVidia implementation of the VBO extension? I have the latest Detonator drivers. The terrain system is extremely vertex hungry (which my belief in was boosted, based on the results I'm seeing on the RADEON boards), but the nVidia cards are beyond slow (some patches are xferring about 7MB of vertex data *per frame* without the VBO support).
Any feedback would be appreciated!!!
Taking it over to a RADEON 9600 system however, showed that the performance was *greatly* increased, to the point where it was about 4x faster than the nVidia systems.
Now... does anyone know if there's a problem with the nVidia implementation of the VBO extension? I have the latest Detonator drivers. The terrain system is extremely vertex hungry (which my belief in was boosted, based on the results I'm seeing on the RADEON boards), but the nVidia cards are beyond slow (some patches are xferring about 7MB of vertex data *per frame* without the VBO support).
Any feedback would be appreciated!!!