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View Full Version : OpenGL formats in different modes



GeorgeSarkisyan
03-15-2001, 11:19 PM
Hi!

Is it possible to find out what OpenGL formats are available in all modes not really switching to them because it's too long and unpleasant method. I know under Direct3D it's possible.
Is there any valid assumption like for example: for all 32bit modes OpenGL format set is the same and etc.

Thanks.

Relic
03-16-2001, 12:41 AM
No, pixelformat enumeration results depend on the actual display settings. The number and types of pixelformats rely on the available frame buffer memory and HW possibilities in the chosen color depth.