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View Full Version : How to compute a x,y,z pos, with a transformation matrix?



sicklab
04-26-2001, 12:10 PM
Hi!

I have a coord, like (10,3,7).

I also have a Transformation Matrix.

How do i compute my coord, to have the new coord if the matrix transform my coord?

Tanks, it might be easy, but i just don't get it. http://www.opengl.org/discussion_boards/ubb/smile.gif

sicklab
04-26-2001, 12:52 PM
Found it, sorry for posting.