getant
05-20-2001, 11:55 PM
Does anyone know how I can use a texture that is not to the power of 2?
I have written my first 3D sprite library in OpenGL, it supports for all the normal stuff, plus real-time anti-aliasing, but at the moment I'm restricted to 16x16, 32x32, 64x64, 128x128, 256x256, etc...
Both 'the red book' and the relevant examples on the nehe site say there are ways around this, but don't say what they are or where to find them...
I have written my first 3D sprite library in OpenGL, it supports for all the normal stuff, plus real-time anti-aliasing, but at the moment I'm restricted to 16x16, 32x32, 64x64, 128x128, 256x256, etc...
Both 'the red book' and the relevant examples on the nehe site say there are ways around this, but don't say what they are or where to find them...