FMS
10-30-2005, 07:23 PM
Hello,
I am investigating techniques how to implement direct summation n-body method on the GPU using OpenGL. N-body method is a commonly used algorithm in astophysics, molecular dynamics, fluid dynamics and protein folding simulations. In n-body algorithm, the net force on any body is the force exerted on it by all other bodies.
I want to discuss what would be the best tehnique to implement such a method on the GPU. If I go ahead and use the basic "for" loops on the GPU, I could not simulate for more than 65000 particles as current generation of GPUs only support upto 65000 iterations. Is there some other to hack it and be able to simulate direct summation method for more than 65000 particles.
Thanks
I am investigating techniques how to implement direct summation n-body method on the GPU using OpenGL. N-body method is a commonly used algorithm in astophysics, molecular dynamics, fluid dynamics and protein folding simulations. In n-body algorithm, the net force on any body is the force exerted on it by all other bodies.
I want to discuss what would be the best tehnique to implement such a method on the GPU. If I go ahead and use the basic "for" loops on the GPU, I could not simulate for more than 65000 particles as current generation of GPUs only support upto 65000 iterations. Is there some other to hack it and be able to simulate direct summation method for more than 65000 particles.
Thanks