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yossi
02-18-2007, 02:57 AM
Hello guys,

My question maybe relates more to math and less to 'pure' OpenGL:

Given an input of N vertices of a polygon to the GLU tesselation algorithm, what is the maximum number of vertices / triangles expected? :confused:

plasmonster
02-18-2007, 12:48 PM
There's a partial answer for you here:
http://www.opengl.org/discussion_boards/ubb/ultimatebb.php?ubb=get_topic;f=6;t=000659;p=1#0000 01