yossi
02-18-2007, 01:57 AM
Hello guys,
My question maybe relates more to math and less to 'pure' OpenGL:
Given an input of N vertices of a polygon to the GLU tesselation algorithm, what is the maximum number of vertices / triangles expected? :confused:
My question maybe relates more to math and less to 'pure' OpenGL:
Given an input of N vertices of a polygon to the GLU tesselation algorithm, what is the maximum number of vertices / triangles expected? :confused: