KRONOS
10-22-2000, 11:35 PM
To look around in my world I use gluLookAt(). I can to all kinds of movement except strafe. My ideia is: I have 3 points (used in gluLookAt), get the general plane equation from those points and I get a normal to that plane. Now I just sum that to my origim, and that's that!
Is this the best way to do this? Is there any other? Thanks...
Is this the best way to do this? Is there any other? Thanks...