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View Full Version : How do I define MAX texture memory allocation of a 3d card ?



Crusader
10-03-2000, 10:54 AM
Hi nice people !

How do I know it's maximum texture allocation size ? for eg on a Riva TNT1 with 16 mb... how can I get it's max texture allocation = (x) mb ??? not size (@ 1024x1024)

now you know my old config hehe...

-if I have 2 voodoo2(SLI) I have 24mb of video memory... I know that 16mb is fill memory isn't it ???

So I only have 8 mb of memory, that's not much !!! So passing texture data from memory to my 2 cards is HELL slow isn't it ???

Sorry for my poor knowledge, but do the AGP norm has been set for this reason ?

I can't do all you know, gamer and programmer. We have to choose and I hate it.