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gtada
11-14-2000, 01:29 PM
Does anybody know of an efficient way to sort all of the triangles in a model into triangle strips? It's been a pain in the ass.

Thanks,
Greg

Antonio
11-14-2000, 04:44 PM
In a general model it must be extremelly dificult, no?

Antonio

11-14-2000, 05:22 PM
nVidia has code on their web site to do
just that.

Note that you only need to get "good enough"
results; finding the "optimal" strips isn't
strictly necessary for gaining the most out
of batching the primitives, reduce vertex
traffic, and getting good utilization of the
transformed vertex cache (if you have HT&L).