Masm
03-04-2002, 12:47 AM
hi! i'm going to implement collisions for my not very advanced game engine...i'd like to know how it's done in quake or any good game, i mean: what 3d shape is best to associate with player or monster to be able to detect collision with good results?
could this be just bounding box or it's better to use some other 3d object without sharp edges (don't think any game uses an exact player's model to detect collision as nowadays they often happen to have more than 2000 faces)....thx for any replies
[This message has been edited by Masm (edited 03-04-2002).]
could this be just bounding box or it's better to use some other 3d object without sharp edges (don't think any game uses an exact player's model to detect collision as nowadays they often happen to have more than 2000 faces)....thx for any replies
[This message has been edited by Masm (edited 03-04-2002).]