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Spiral Man
04-05-2001, 01:44 PM
does anybody know of a good method of doing inverse kinematics in a game, i would like it to be fast enough for a game, and it doesnt have to be very precise, just basic humanoid character animation...

tutorials are fine, but i would like to implement it on my own, some some basic ideas are cool also...

thanks

Nil_z
04-05-2001, 05:25 PM
follow this link: http://www.darwin3d.com/gdm1998.htm
there are two articles about IK on this page, I learn IK from that myself.

harsman
04-06-2001, 01:39 AM
Also try this link for a more iterating approach:
http://freespace.virgin.net/hugo.elias/models/m_ik.htm