Spiral Man
04-05-2001, 01:44 PM
does anybody know of a good method of doing inverse kinematics in a game, i would like it to be fast enough for a game, and it doesnt have to be very precise, just basic humanoid character animation...
tutorials are fine, but i would like to implement it on my own, some some basic ideas are cool also...
thanks
tutorials are fine, but i would like to implement it on my own, some some basic ideas are cool also...
thanks