Jan
01-04-2004, 02:06 AM
Well, of course i want my app to look as nice as possible. Therefore i use anistropic filtering for most textures.
However some time ago i read, that not every texture unit is able to do some filtering modes and that nVidia and ATI disable some modes on other texture units (usually all but the first) as a speedup.
Therefore i put my basetexture into texture unit 0, but what about the other units? Which one should i use if i need another good filtering mode?
I also read, that most cards achieve their 4 or 8 texture units, by simply doing 2 or more texture-fetches on the same unit. ShouldnŽt that mean, that if my texture unit 0 supports 8x anistropic filtering, that texture unit 1 (or 2) does support that, too?
I am a bit confused about how the hardware works here, so if anyone knows some details, iŽd like to here them.
At the moment i work on a Gf 4, but iŽd like to know the details of all cards.
Thanks,
Jan.
However some time ago i read, that not every texture unit is able to do some filtering modes and that nVidia and ATI disable some modes on other texture units (usually all but the first) as a speedup.
Therefore i put my basetexture into texture unit 0, but what about the other units? Which one should i use if i need another good filtering mode?
I also read, that most cards achieve their 4 or 8 texture units, by simply doing 2 or more texture-fetches on the same unit. ShouldnŽt that mean, that if my texture unit 0 supports 8x anistropic filtering, that texture unit 1 (or 2) does support that, too?
I am a bit confused about how the hardware works here, so if anyone knows some details, iŽd like to here them.
At the moment i work on a Gf 4, but iŽd like to know the details of all cards.
Thanks,
Jan.