View Full Version : How to use volume texture in opengl 1.1 on window platform.?
I am doing a project about computer graphic. In the project, I need to handle a huge amount of picture to form a volume texture. Is it possible to use Volume Texture in OpenGL1.1 in Window platform.
10-04-2000, 03:35 PM
No, unextended OpenGL 1.1 does not support 3D textures.
All OpenGL 1.2 implementations must support 3D texturing. Alternately, some implementations may expose the EXT_texture3D extension, which has identical functionality.
All NVIDIA OpenGL drivers versions 5.xx and 6.xx support OpenGL 1.2 in full on all our products since the RIVA TNT. Our Linux drivers also support OpenGL 1.2.
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